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Tuesday, November 9, 2010

Board game dev. week 2 - Journal

Week 2: Design

During the start of the second week, my group had to make a decision. We had three Game Concepts at hand and we had to choose one. There was my platformer/rpg, Terry’s oilrig game, and finally David’s Space exploration game. Since I have already decided that my game idea was unplayable from the beginning. I voted for David’s concept. Since it seemed the most interesting and original concept to work on. I liked terry’s game but it just did not seem as fun, and I wanted to work on a fun game. So I voted for David’s idea, just like the rest of the group. I was quite surprised terry voted for David’s game as well, since from the beginning he was quite determined to do his own game.

So with the chosen game theme we had some planning to do. I proposed a simple idea of splitting the team into even smaller groups where each one would be a separate “department”. We also voted For David to be the leader of the group.

With the help of David I decided that me Terry and Dan will be the art Department. I was going to work on the tiles, Terry will work on the Board, and Dan will create the Cards.

 David and Amy will work on the rules. And finally George and Jade will be the testing and additional work department.
This setup seemed quite equal where everyone would do the same amount of work. I was very pleased with my job as the tile maker. Later I had to have a little talk with Dan and Terry as to what the Art Style should be. We decided that a Retro Cartoonish style would fit best. The rest of the group agreed. 

During the week I started to Sketch down some visual ideas for the tiles and also the player ship pieces as a bonus. Also while sketching down the tiles, I came up with rules that could be used along with the tiles, which I later proposed to the group. I have also drawn a small concept of what the game might look like when it’s actually set up and played. David seemed very pleased and the rest of the group agreed. I felt very pleased as to how the game was turning up so far in my head. And the fact that I was coming up with most of the rules, made me feel like I was working on a game of my own, and shifting it towards my own likes. Even though I knew it was a group project, but since none complained and everyone agreed it was no worry. I was told to create the actual tiles over the weekend. I was given a list of the individual tiles. And it was up to me as to how they would look.

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