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Saturday, January 15, 2011

Principles of animation - The good

 Bad animation can be seen almost everywhere on the internet, people use animation to show an idea in a slightly more advanced way than just making pictures. Unfortunatelly many of these fail miserably in many of the principles of animation that make animation acceptable. One of the movies I have watched recently was "Treasure Planet" made by Disney. As i watched it I could easily see that the people who made this knew what they were doing. As thats true with many of the Disney films they are just top notch. Than I looked at youtube and some of the older tv shows I used to watch when i was a kid. And when looking more deep into them, I noticed they were just horribly animated. Using cheap techniques and the overall quality was just poor. But than again, do these low budget movies have to be as good as lets say Disney, No. They can be animated in the most horrible way, but as long as the idea gets through, and it is at least possible to see whats going on. Than bad animation is completetly fine. And example of this is "South Park", Even though the show has improved over the past couple fo years. It still can be concidered very badly animated. But this is an exampe when the idea behind the show overshadows the actual animation. Furthermore, over the years South Parks bad animation has been one of the thngs why the show is so poppular, its bad animation is also its personal style.
So here is a look at all the principles of animation in the good and the bad.

Staging: presenting an idea so that it is unmistakably clear

 In this scene Jim and Silver meet up for the first time, and silver gives jim a hand which ofcorse is made up of sharp knifes and whatnot. Therefore this scene sets up the stage of them two meeting. And the idea is very clear.

Anticipation:

1. the preparation for the action (silver is about to cut the squids with his scissors)

2. the action (he cuts the squid tails)







3. the termination of the action (he spreads out the squids on the table)






 Secondary action : the action of an object resulting from another action

 Silver is on a boat which is descending down while he himself is waving and moving.



Follow through and overlap: the termination of an action and establishing its relationship to the next action - Object being thrown, hand still in motion while the object leaves the hand and keeps on moving.




Squash and Strech: defining the rigidity and mass of an object by distorting its shape during an action - When the lamp character squashes the letter I.

Timing and Motion - spacing actions to define the weight and size of objects and the personality of characters - Wall-E's actions in this scene show his personality through movement.



Straight Ahead Action and Pose-to-Pose Action
Straight Ahead Action:
Pose-to-Pose Action

Slow In and Out - the spacing of the in-between frames to achieve subtlety of timing and movement
Exaggeration - Accentuating the essence of an idea via the design and the action - Extreme character exaggeration

Appeal - creating a design or an action that the audience enjoys watching - Wall - E was aimed at a younger audience, just like many of the pixar movies, Therefore many of the characters are cute and friendly.


Solid Drawing