Once again, just like my last project. I am doing the development the other way around. I Come up with the visuals first, and than add/improvise in the mechanics and actual play details. This is exactly what we did in the the last group project. Sure it might not be the correct or most effective way, but it works for me. I find this way better as I find it easier to create visual concepts first, and than while working on those, I come up with the game play mechanics.
Today i worked on some HUDs and the main menu, Like with my previous concepts i try to stick with a certain color scheme. That is lime green, yellow, orange red, and turquoise.
At first i thought about the composition of the HUD that the player is actually going to see while playing the game. I wanted the top part of the HUD to be similar to the style of the background's and all. And than the actual buttons and controls to be transparent and almost invisible, so that the player would know they are there, but they wouldn't annoy in the game play.
After i was happy with the compostion, I started to paint in some details into the interface.
The left side serves as the main indicator of the players life, Mana, and Spirits. This is displayed by the big red swirl in the middle and the green and blue glass spheres . The less life the player has the smaller the swirl is. The less mana/spirits the player has the emptier the spheres become.
On the top right side is the Pause/Quit button. Whenever touched, the game pauses. There will be an animation of the red sphere swinging as the player touches it.
On the bottom are the controls, The one on the left is the movement dpad, Controled simply by touch. On the right side are three buttons, one for jump, one for attack and one for a special action.
Finally on the bottom in the middle is the text space. To inform the player of various things like, Level, Help, Actions, Dialogue.
Later that night I also worked on the main menu which was surprisingly very fun to do.
I like how it turned out.
Basically there is the name of the game "Somnia" meaning "to sleep"in Latin.
Under that bright Blue neon Sign we have a big red button. That's the "Play" button
Than there is the options button which, well has all the games options like sound and video
Finally there is the info button which will have the credits and help to anyone wanting to know more about the game.
In the background there are silhouettes of the enemies in the game. This idea happened by a mistake actually, when i accidentally made a smudge in the background and it looked like a creature. So i figured i might as well work into it and make it look better and make all of the enemies in the game look like these "spirits".



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