During the week I had my first try with pixel art, since thats what we decided that the units and assets be like. With a quick tutorial from Alex i put together the players ship in 100x100 pixel resolution.
I found this different art style very fun to work with. But unfortunatelly later in the week we had to change the game size due to some technical problems Zach came across. Which ment my ship had to be remade into a smaller resolution. We also came up woth a table of sizes for each fo the assets.
During the week Steve was working on the game UI, and also asked me to come up wth some concepts because we decided the menu will be in the style of an interior of the ship. In the end of the week, we have moved much farther, and things looked steady. I started working on another pixelart ship.
In the next conference call, Zach told us that Jaime had to leave our project. This ment we dont have anyone to work on backrounds and tilesets. Which ment we had to look for another person. Zach took charge of that. Meanwhile me and Alex have devided work among us two as to who will do what pixel art assets. In the end I was going to continue doing ship designs, and alex will do villages and enviroments. With more and more things coming together we have finally moved on. But now that Jaime is not here, more work will fall on us three.Zach has found a musician who might be able to help us with the music in the game, plus a very talented artist who might be willing to take up Jaimes place. Meanwhile I finished some pixel art ships and started working on more:




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