Our Game Development started of with a Skype conference call. Our Team consists of 3 artists, 1 programmer, and 1 audio person.
Things we discussed in the meeting:
1. Basic Game play/mechanics - Our game will be a 2D shoot em up/Tug of war/Strategy. Basically the player takes control of a ship which he can fly around in a level, him and his enemy each control a village, from which they can sen out units to attack the enemy town. Or they can attack the village themselves. One f feature discussed was mining, or the possibility of sending out a mining bot to mine for minerals, another feature was neutral capturable villages
3. Story/Theme Ideas - Many ideas discussed, From amnesiac robots, to Steampunk zeppelins.
I Came up for the idea for the theme, A dieselpunk post ww2 world with flying islands and zeppelins and planes. Inspirations: Metal Slug, Crimson Skies, World of tomorrow, Fallout.
2. General overview of the game play - Since we have a playable mock up done already we knew how the game relatively plays, But this was just to get things straight and to add ideas.
3. Timeline - We will be shooting to 4-5 weeks to get this done. First two weeks is concept art and ideas. than we start to get things done.
4. Game size - We are limited to 10mb of space for the entire game.
5. Jobs: Work split:
alex - characters
jaime - backgrounds, and tiles
martin - characters (with alex)
steve - UI (with martin)
6. Monetization/Legal/money: Monetization is primarily through sponsorships, organized through Flash Gaming License (FGL). There is also an option to self-publish and make money from advertising and microtransactions as well if we get in a really bad situation where the game is too big. (larger than 10mb)
7. Legal Agreements
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